Tag Archives: monogame 3

Creating Cross-Platform MonoGame projects

As of MonoGame 3.5, you can create a single project which generates executables for Windows, Linux, and Mac, together. Just create a “MonoGame Cross Platform Desktop Project” solution and you’re ready to go. Continue reading

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Drawing vs. Updating and IsFixedTimeStamp (XNA)

XNA.Game.IsFixedTimeStep allows you to run Draw calls after every update, or to limit them to a certain FPS (and also provide fixed-time updates instead of variable ones). Continue reading

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